from __future__ import absolute_import
from const import *
minDustCharacter = 2100000000
userConnectTypeDustClient = 101
eventDustInventoryUpdateQuantity = 10201
eventDustInventoryUseQuantity = 10202
eventDustInventoryPrimaryMarketPurchase = 10203
eventDustSkillAdd = 10301
eventDustSkillRemove = 10302
eventDustSkillIncreaseExtraPoints = 10303
eventDustSkillDecreaseExtraPoints = 10304
eventDustSkillRemoveAll = 10305
skillPurchaseFail_NotASkill = 1
skillPurchaseFail_NotEnoughSkillPoints = 2
skillPurchaseFail_MissingPrereq = 3
skillPurchaseFail_MissingPreviousLevel = 4
RESPEC_PLEX_COST = 500
CHARACTER_HIGHSLOTNUM = 4
CHARACTER_LOWSLOTNUM = 4
CHARACTER_WEAPONSLOTNUM = 5
CHARACTER_IMPLANTSLOTNUM = 5
CHARACTER_SLOTNUM = (((CHARACTER_HIGHSLOTNUM + CHARACTER_LOWSLOTNUM) + CHARACTER_WEAPONSLOTNUM) + CHARACTER_IMPLANTSLOTNUM)
VEHICLE_HIGHSLOTNUM = 6
VEHICLE_LOWSLOTNUM = 6
VEHICLE_WEAPONSLOTNUM = 9
VEHICLE_SLOTNUM = ((VEHICLE_HIGHSLOTNUM + VEHICLE_LOWSLOTNUM) + VEHICLE_WEAPONSLOTNUM)
OFFLINE_CHARID = -1
OFFLINE_USERID = -1
ACCOUNTING_DUST_ISK = 10000
ACCOUNTING_DUST_RMC = 11000
ACCOUNTING_DUST_MODIFYISK = 10001
ACCOUNTING_DUST_PRIMARYMARKETPURCHASE = 10002
ACCOUNTING_DUST_BATTLEREWARD = 10003
ACCOUNTING_DUST_NEW_CHARACTER_MONEY = 10004
ACCOUNTING_DUST_MODIFYRMC = 11001
ACCOUNTING_DUST_RESPEC_PAYMENT = 11002
BATTLESTATUS_CREATED = 1
BATTLESTATUS_OFFERED = 2
BATTLESTATUS_ONGOING = 3
BATTLESTATUS_MATCHOVER = 4
BATTLESTATUS_DELETED = 11
BATTLESTATUS_REVOKED = 12
BATTLESTATUS_EXPIRED = 13
BATTLESERVERSTATUS_STARTING = 1
BATTLESERVERSTATUS_STARTFAILED = 2
BATTLESERVERSTATUS_STARTTIMEOUT = 3
BATTLESERVERSTATUS_REGISTERED = 4
BATTLESERVERSTATUS_RUNNING = 5
BATTLESERVERSTATUS_CLOSING = 6
BATTLESERVERSTATUS_UNREGISTERED = 7
BATTLESERVERSTATUS_CLOSED = 8
BATTLESERVERSTATUS_KILLED = 9
TEAM_OBSERVING = 255
TEAM_OFFENDING = 0
TEAM_DEFENDING = 1
DATA_SORT_ORDER_ASC = 0
DATA_SORT_ORDER_DESC = 1
MARKET_GROUPID_UNCATEGORIZED = -1
CHARACTER_POSITION_RESPAWN = -1
CHARACTER_POSITION_RUN = 0
CHARACTER_POSITION_DRIVEN = 1
CHARACTER_POSITION_FLOWN = 2
INVOKE_ASYNCHRONOUS = 0
INVOKE_SYNCHRONOUS = 1
GTYPE_TEAM = 0
GTYPE_COMMANDER = 1
GTYPE_DOODLE = 2
GTYPE_SKIRMISH = 3
GTYPE_UNKNOWN = 4

